SEGA Saturn Games
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Step into a world where 32bit nostalgia reigns supreme, where pixels ignite memories of a simpler time and where the echoes of retro soundtracks fill the air. Welcome to the universe of SEGA Saturn games, a realm that transcends time and space, bringing the golden era of gaming back to life.
Our collection of SEGA Saturn games are a treasure trove of classics that have stood the test of time. Each game is a testament to the creativity and innovation that defined the 90s gaming scene, offering a unique blend of engaging narratives, intricate 2D platforming gameplay, and stunning early 3D visuals.
Experience the adrenaline rush of ‘Daytona USA’, feel the thrill of the chase in ‘SEGA Rally Championship’, or immerse yourself in the fantastical world of ‘Nights into Dreams’ with the SEGA 3D controller. Each game offers a unique journey, transporting you to worlds filled with unforgettable characters and epic adventures.
Whether you’re a seasoned gamer looking to relive the glory days or a novice eager to experience the SEGA Saturn classics, our collection of SEGA Saturn games has something for everyone. Each game is a portal to the past, offering a slice of gaming history that continues to resonate with gamers around the world.
So why wait? Dive into the world of SEGA Saturn games today. Experience the magic of retro gaming, feel the nostalgia, and make new memories with the classics. It’s time to power up your SEGA Saturn and let the games begin!
Why was the Saturn difficult to make games on?
The assertion that “The Saturn was never intended for 3D, and Sega incorporated it as a last-minute decision” is incorrect. This is a long-standing rumour that has been perpetuated over the years. In reality, Sega recognised the significance of 3D gaming as early as 1993, when Virtua Fighter became a hit in arcades.
When it came to enhancing the Saturn with an additional CPU, Sega decided it would be more practical to employ two existing CPUs instead of creating a new one. The dual Hitachi SH2 CPU configuration was already set to power Sega’s ST-V Arcade board (which would simplify the porting of Sega’s arcade games to the Saturn), and a single one was already powering the 32X. This was hardware that Sega was familiar with and had spent considerable time developing. Sega had previously used two CPUs to distribute workload with the 32X, with many 32X games utilizing both the 32X CPU and the Genesis CPU to render different parts of the screen.
While having two processors working together can yield substantial performance improvements, it can be incredibly challenging to program compared to the simpler approach of using a single, more powerful CPU. Coordinating multiple CPUs was not something most third-party developers were experienced with, so many of them chose to focus on the PS1 instead. Some even released games on the Saturn that only used one of its CPUs, such as Alien Trilogy. Yu Suzuki famously stated that he believed “only 1 in 100 programmers” were capable of fully utilizing the Saturn’s dual CPU setup.
However, towards the end of the Saturn's life many games were made that could take advantage of the Saturn’s hardware and dual CPUs, which were Resident Evil, Quake, Knights Into Dreams, Astal, Dragon Force, Panzer Dragoon II & Burning Rangers.