Game | Nintendo DS | Phoenix Wright Ace Attorney Trials and Tribulations

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Description

Phoenix Wright Ace Attorney

Trials and Tribulations

Nintendo DS

Trials and Tribulations is a visual novel adventure game in which the player takes the roles of Phoenix Wright and Mia Fey, defense attorneys who defend their clients in five different episodes. The gameplay remains unchanged from Justice for All, the previous title in the series.

From the start, only one episode is available to play; when the player completes an episode, a new one is unlocked. The episodes are divided into chapters, which consist of investigations and courtroom sessions. During investigation sections, the player aims to find evidence for use in the courtroom sessions; the game moves on to the next chapter within the episode when the player has gathered enough evidence. The player moves and performs actions through a menu with four options: "examine", which lets them move a cursor over the environment and examine items; "move", which shows a menu with locations the player can move to; talk, which shows a list of topics the player can discuss with witnesses in the area; and present, which lets the player show evidence or character profiles to a witness. Some witnesses do not want to discuss certain subjects, leading to a lock symbol appearing over the subject. By showing the witness a magatama, the player is able to see the secret they are trying to hide in the form of locks, called a "Psyche-Lock"; by presenting correct evidence or character profiles, the player can break the locks and be able to discuss the subject.

During the courtroom sections, the player defends their client and cross-examines the witnesses. They can move back and forth between the statements in each testimony; if they find a contradiction between a statement and the evidence, they can point out the contradiction by presenting a relevant piece of evidence or character profile. The player can also choose to question a statement, which sometimes leads to changes in the testimony. A life bar, representing the judge's patience, is shown in the upper right corner of the screen. If the player presents incorrect evidence or profiles, the bar will decrease; if it reaches zero, the player loses and their client is declared guilty. The bar will also decrease if the player makes mistakes while trying to break psyche-locks; however, the player can not lose while trying to break psyche-locks. 50% of the life bar gets restored when the player manages to break a psyche-lock, and it gets fully restored when the player completes an episode.

Packaged Weight 0.24 KG
Release Date October 12, 2005
Product Type Video Game
Genre Adventure » Visual Novel
Region

USA Region free

(Any DS games can be played on any DS handheld)


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 Condition

Excellent
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Please Note - As these are second hand items some handling is visible. The assessment of the case, game/disc and instruction manuals have all been inspected to the best of our ability, however each item is unique and may differ.

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